Fact sheet
- Title
- Raising Numar
- Developer
- FiveFour Games
- Publisher
- FiveFour Games
- Release
- In development
- Platforms
- Windows, Linux
- Genre
- Idler, Incremental, Strategy
- Series
- Aldia, game 4 of 4
- Art
- Penzilla Design
Description
Short: You are the Warlock King, and the horde coming for Aldia is yours.
Key points:
- An idle game you can watch. The woods and every front are scenes that follow the numbers. Fairies come out of the trees and get caught, and the land turns pink from the east as the kills pile up. It stays pink.
- Three fronts that never run out. Humans, dwarves and elves, each a fight that keeps going while you are away. You decide what goes where and what waits in reserve.
- Nine kinds of unit, each with a job. Goblins raid, hobgoblins garrison, thralls take prisoners, grimhulks hold the wall. The heavy hitters die fast unless the line in front of them holds.
- Eleven kingdoms to break. Aldia comes in four kinds, and each falls to a different army. Walled cities need siege, forests need strikers, plains need numbers.
- Echo Tokens. The campaign is scored once. The score becomes Echo Tokens, you turn back time, and the next campaign starts with things you remember.
Assets
Right-click to save, or open an image for the full-resolution original. Free to use in coverage of the game.
Contact
Email contact@fivefour.games. We answer press mail.